what does it mean to rotate about the origin

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A rotation is a type of geometrical transformation in which the vertices of a shape are rotated at a certain angle effectually a fixed point (called the center of rotation).[1] In simpler terms, imagine gluing a triangle to the second paw of a clock that is spinning backwards. Ordinarily, you volition be asked to rotate a shape around the origin, which is the point (0, 0) on a coordinate plane. Yous can rotate shapes xc, 180, or 270 degrees around the origin using iii basic formulas.

  1. 1

    Note the corresponding clockwise and counterclockwise rotations. Rotating a shape 90 degrees is the same as rotating it 270 degrees clockwise.[2] The convention is that when rotating shapes on a coordinate aeroplane, they rotate counterclockwise, or towards the left.[3] Yous should presume this, unless information technology is noted in the trouble that you need to rotate clockwise.

    • For example, if the problem states, "Rotate the shape 90 degrees effectually the origin," you tin presume y'all are rotating the shape counterclockwise.
      • Y'all would complete this trouble the same mode you consummate a problem that asks "Rotate the shape 270 degrees clockwise around the origin."
      • You lot might also run into, "Rotate this shape -270 degrees around the origin."
  2. 2

    Observe the coordinates of the original vertices. If these aren't already provided, determine the coordinates using the graph. Remember that coordinates of points are shown using the ( x , y ) {\displaystyle (x,y)} formula, where x {\displaystyle x} equals the point on the horizontal, or ten-axis, and y {\displaystyle y} equals the point on the vertical, or y-centrality.

    • For case, you might have a triangle with points (four, half-dozen), (1, 2), and (i, 8).

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  3. iii

    Set up the formula for rotating a shape ninety degrees. The formula is ( x , y ) ( y , x ) {\displaystyle (10,y)\rightarrow (-y,x)} .[4] This formula shows that you are reflecting the shape, then flipping it.[5]

  4. 4

    Plug the coordinates into the formula. Make certain that you keep your 10 and y-coordinates straight. In this formula, yous accept the negative of the y value, and and so switch the gild of the coordinates.

    • For example, the points (iv, half-dozen), (1, 2), and (ane, 8) become (-6, four), (-2, 1), and (-8, 1).
  5. 5

    Draw the new shape. Plot the new vertex points on the plane. Connect your points using a straightedge. The resulting shape shows the original shape rotated 90 degrees around the origin.

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  1. 1

    Identify the respective clockwise and counterclockwise rotations. Since a full rotation has 360 degrees, rotating a shape 180 degrees clockwise is the aforementioned as rotating 180 counterclockwise.

    • If the problem states, "Rotate the shape 180 degrees effectually the origin," you can presume you lot are rotating the shape counterclockwise.
      • You would complete this problem the aforementioned style y'all consummate a problem that asks "Rotate the shape 180 degrees clockwise effectually the origin."
      • You might as well see, "Rotate this shape -180 degrees around the origin."
  2. 2

    Write downward the coordinates of the original shape'south vertices. These will likely be given. If not, you should be able to deduce them from looking at the coordinate graph. Remember to annotation the coordinates of each vertex'southward betoken using the (x, y) convention.

    • For example, you might have a rhombus with points (4, 6), (-iv, 6), (-2, -ane), and (2, -i).
  3. 3

    Gear up the formula for rotating a shape 180 degrees. The formula is ( x , y ) ( x , y ) {\displaystyle (x,y)\rightarrow (-ten,-y)} .[6] This formula shows that you lot are reflecting the shape twice.[7]

  4. 4

    Plug the coordinates into the formula. Take care to plug the correct coordinate into the correct position of the new ordered pair. In this formula, you keep the x and y values in the same position, just you take the negative value of each coordinate.

    • For instance, the points (iv, half-dozen), (-four, 6), (-2, -1), and (2, -one) become (-four, -half-dozen), (4, -six), (2, i), and (-ii, ane).
  5. 5

    Draw the new shape. Plot the new vertex points on the plane. Connect your points using a straightedge. The resulting shape shows the original shape rotated 180 degrees around the origin.

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  1. 1

    Note the corresponding clockwise and counterclockwise rotations. Rotating a shape 270 degrees is the same as rotating it 90 degrees clockwise. Conventionally, shapes are rotated counterclockwise on a coordinate plane.[8] You lot should presume this, unless information technology is noted in the trouble that y'all need to rotate clockwise.

    • For example, if the problem states, "Rotate the shape 270 degrees around the origin," you tin can assume yous are rotating the shape counterclockwise.
      • Y'all would consummate this problem the aforementioned way you complete a problem that asks "Rotate the shape 90 degrees clockwise around the origin."
      • Y'all might also see, "Rotate this shape -90 degrees effectually the origin."
  2. two

    Find the coordinates of the original vertices. This information should exist provided, or yous should be able to easily detect the coordinates by looking at the coordinate airplane.

    • For example, you might accept a triangle with points (iv, 6), (one, 2), and (1, 8).
  3. 3

    Set up the formula for rotating a shape 270 degrees. The formula is ( x , y ) ( y , x ) {\displaystyle (x,y)\rightarrow (y,-ten)} .[9] It shows you that are reflecting the shape, then flipping it.[ten]

  4. 4

    Plug the coordinates into the formula. Make certain you plug the correct x and y values into the new coordinate pair. In this formula, the ten and y values are reversed, and yous take the negative value of the x coordinate.

    • For example, the points (iv, half dozen), (i, 2), and (1, 8) become (six, -4), (2, -1), and (8, -1).
  5. v

    Draw the new shape. Depict the new points on the plane. Utilize a straightedge to connect them. The resulting shape shows the original shape rotated 270 degrees effectually the origin.

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Add New Question

  • Question

    How would I rotate a quadrilateral about a point?

    Nitakuar

    Nitakuar

    Community Respond

    If the point is the origin, so merely apply above the transformation for each of the vertices. If information technology is another point, then shift the coordinate axes parallel to the original and so it becomes the origin and, subsequently rotation, revert dorsum to the original coordinates.

  • Question

    What if I wanted to rotate a shape an irregular number of degrees (as in not 90, 180, 270, or 360)?

    Community Answer

    That is not possible without a graphing figurer or a genius mind. I suggest asking an expert.

  • Question

    What does "around the origin" mean? Does information technology mean around signal (0,0)?

    Community Answer

    The origin is around (0,0), the middle of the diagram.

  • Question

    What if the number is negative?

    Donagan

    If we assume a positive rotation is counterclockwise (anti-clockwise), a negative rotation would exist clockwise (to the right at the tiptop).

  • Question

    How do I rotate a shape if the number is negative and clockwise?

    Community Answer

    For case, (-3,-5) y'all would rotate it and 90 degrees would be (-v,3), 180 would exist (-5,-3), and 270 would be (5,-3). Clockwise is a direction, so just follow the way the clock moves.

  • Question

    How do I rotate a shape 180 degrees?

    Community Answer

    Yous tin rotate a shape 180 degrees by taking a signal (x,y) and converting it to (-ten,-y).

  • Question

    How would I rotate a shape 45 about the origin?

    Community Answer

    First have ane of your points -- for instance (a,b) -- and simply switch the placement of the coordinates so it makes (b,-a). Repeat this with all points on the shape.

  • Question

    How do I rotate a shape 90 degrees?

    Ray Town

    Ray Town

    Customs Answer

    In the examples shown above, you can rotate around the origin past changing (x,y) or (-10,-y) to (-y,x) or (y,-ten).

  • Question

    Is it the same for anti-clockwise and clockwise when rotating a shape?

    Community Answer

    The procedures are substantially the same whether yous're going anti-clockwise (counterclockwise) or clockwise; only the direction of the rotation differs.

  • Question

    How do I know if a shape should go clockwise or counterclockwise?

    Community Answer

    It is often mentioned in the directions, and so don't worry. But if anything, look to run into if it is negative or positive.

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Article Summary X

To rotate a shape ninety degrees around the point of origin, plow the ten and y coordinates into -y and +ten coordinates. For example, a triangle with the coordinates 1,ii, 4,ii, and iv,4 would go -2,1, -ii,four, and -iv,4. If you desire to rotate a shape 180 degrees around the bespeak of origin, turn the x and y coordinates into -y and -x coordinates. And so, if a line has the coordinates 2,four and four,5, information technology would rotate to -four,-ii and -v,-iv. Read more to learn how to rotate a shape 270 degrees!

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Source: https://www.wikihow.com/Rotate-a-Shape

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